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examples/Money/
.
In the following document, $CPPUNIT is the directory where you unpacked CppUnit: $CPPUNIT/: include/ lib/ src/ cppunit/
First, you need to compile CppUnit libraries:
Creates a new console application ('a simple application' template will do). Let's link CppUnit library to our project. In the project settings:
autoconf
and automake
to make it simple to create our build environment. Create a directory somewhere to hold the code we're going to build. Create configure.in
and Makefile.am
in that directory to get started.
configure.in
dnl Process this file with autoconf to produce a configure script. AC_INIT(Makefile.am) AM_INIT_AUTOMAKE(money,0.1) AM_PATH_CPPUNIT(1.9.6) AC_PROG_CXX AC_PROG_CC AC_PROG_INSTALL AC_OUTPUT(Makefile)
Makefile.am
# Rules for the test code (use `make check` to execute) TESTS = MoneyApp check_PROGRAMS = $(TESTS) MoneyApp_SOURCES = Money.h MoneyTest.h MoneyTest.cpp MoneyApp.cpp MoneyApp_CXXFLAGS = $(CPPUNIT_CFLAGS) MoneyApp_LDFLAGS = $(CPPUNIT_LIBS) MoneyApp_LDFLAGS = -ldl
We have a main that doesn't do anything. Let's start by adding the mecanics to run our tests (remember, test before you code ;-) ). For this example, we will use a TextTestRunner with the CompilerOutputter for post-build testing:
MoneyApp.cpp
#include "stdafx.h" #include <cppunit/CompilerOutputter.h> #include <cppunit/extensions/TestFactoryRegistry.h> #include <cppunit/ui/text/TestRunner.h> int main(int argc, char* argv[]) { // Get the top level suite from the registry CppUnit::Test *suite = CppUnit::TestFactoryRegistry::getRegistry().makeTest(); // Adds the test to the list of test to run CppUnit::TextUi::TestRunner runner; runner.addTest( suite ); // Change the default outputter to a compiler error format outputter runner.setOutputter( new CppUnit::CompilerOutputter( &runner.result(), std::cerr ) ); // Run the tests. bool wasSucessful = runner.run(); // Return error code 1 if the one of test failed. return wasSucessful ? 0 : 1; }
VC++: Compile and run (Ctrl+F5).
Unix: First build. Since we don't have all the file yet, let's create them and build our application for the first time:
touch Money.h MoneyTest.h MoneyTest.cpp aclocal -I /usr/local/share/aclocal autoconf automake -a touch NEWS README AUTHORS ChangeLog # To make automake happy ./configure make check
Our application will report that everything is fine and no test were run. So let's add some tests...
What does post-build testing means? It means that each time you compile, the test are automatically run when the build finish. This is very useful, if you compile often you can know that you just 'broke' something, or that everything is still working fine.
Let's adds that to our project, In the project settings, in the 'post-build step' tab:
$(TargetPath)$
$(TargetPath)
expands into the name of your application: Debug\MoneyApp.exe in debug configuration and Release\MoneyApp.exe in release configuration.
What we are doing is say to VC++ to run our application for each build. Notices the last line of main()
, it returns a different error code, depending on weither or not a test failed. If the code returned by an application is not 0 in post-build step, it tell VC++ that the build step failed.
Compile. Notices that the application's output is now in the build window. How convenient!
(Unix: tips to integrate make check into various IDE?)
For this example, we are going to write a simple money class. Money has an amount and a currency. Let's begin by creating a fixture where we can put our tests, and add single test to test Money constructor:
MoneyTest.h:
#ifndef MONEYTEST_H #define MONEYTEST_H #include <cppunit/extensions/HelperMacros.h> class MoneyTest : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE( MoneyTest ); CPPUNIT_TEST( testConstructor ); CPPUNIT_TEST_SUITE_END(); public: void setUp(); void tearDown(); void testConstructor(); }; #endif // MONEYTEST_H
MoneyTest.cpp
#include "stdafx.h" #include "MoneyTest.h" // Registers the fixture into the 'registry' CPPUNIT_TEST_SUITE_REGISTRATION( MoneyTest ); void MoneyTest::setUp() { } void MoneyTest::tearDown() { } void MoneyTest::testConstructor() { CPPUNIT_FAIL( "not implemented" ); }
Compile. As expected, it reports that a test failed. Press the F4
key (Go to next Error). VC++ jump right to our failed assertion CPPUNIT_FAIL. We can not ask better in term of integration!
Compiling... MoneyTest.cpp Linking... Unit testing... .F G:\prg\vc\Lib\cppunit\examples\money\MoneyTest.cpp(26):Assertion Test name: MoneyTest.testConstructor not implemented Failures !!! Run: 1 Failure total: 1 Failures: 1 Errors: 0 Error executing d:\winnt\system32\cmd.exe. moneyappd.exe - 1 error(s), 0 warning(s)
Well, we have everything set up, let's start doing some real testing.
Let's write our first real test. A test is usually decomposed in three parts:
void MoneyTest::testConstructor() { // Set up const std::string currencyFF( "FF" ); const double longNumber = 12345678.90123; // Process Money money( longNumber, currencyFF ); // Check CPPUNIT_ASSERT_EQUAL( longNumber, money.getAmount() ); CPPUNIT_ASSERT_EQUAL( currencyFF, money.getCurrency() ); }
Well, we finally have a good start of what our Money class will look likes. Let's start implementing...
Money.h
#ifndef MONEY_H #define MONEY_H #include <string> class Money { public: Money( double amount, std::string currency ) : m_amount( amount ) , m_currency( m_currency ) { } double getAmount() const { return m_amount; } std::string getCurrency() const { return m_currency; } private: double m_amount; std::string m_currency; }; #endif
Include Money.h
in MoneyTest.cpp and compile.
Hum, an assertion failed! Press F4, and we jump to the assertion that checks the currency of the constructed money object. The report indicates that string is not equal to expected value. There is only two ways for this to happen: the member was badly initialized or we returned the wrong value. After a quick check, we fin out it is the former. Let's fix that:
Money.h
Money( double amount, std::string currency )
: m_amount( amount )
, m_currency( currency )
{
}
Compile. Our test finally pass! Let's add some functionnalities to our Money class.
We want to check if to Money object are equal. Let's start by adding a new test to the suite, then add our method:
MoneyTest.h
CPPUNIT_TEST_SUITE( MoneyTest ); CPPUNIT_TEST( testConstructor ); CPPUNIT_TEST( testEqual ); CPPUNIT_TEST_SUITE_END(); public: ... void testEqual();
MoneyTest.cpp
void MoneyTest::testEqual() { // Set up const Money money123FF( 123, "FF" ); const Money money123USD( 123, "USD" ); const Money money12FF( 12, "FF" ); const Money money12USD( 12, "USD" ); // Process & Check CPPUNIT_ASSERT( money123FF == money123FF ); // == CPPUNIT_ASSERT( money12FF != money123FF ); // != amount CPPUNIT_ASSERT( money123USD != money123FF ); // != currency CPPUNIT_ASSERT( money12USD != money123FF ); // != currency and != amount }
Let's implements operator
== and
operator
!
= in Money.h:
Money.h
class Money { public: ... bool operator ==( const Money &other ) const { return m_amount == other.m_amount && m_currency == other.m_currency; } bool operator !=( const Money &other ) const { return (*this == other); } };
Compile, run... Ooops... Press F4, it seems we're having trouble with operator
!
=. Let's fix that:
bool operator !=( const Money &other ) const { return !(*this == other); }
Compile, run. Finaly got it working!
Let's add our test 'testAdd' to MoneyTest. You know the routine...
MoneyTest.cpp
void MoneyTest::testAdd() { // Set up const Money money12FF( 12, "FF" ); const Money expectedMoney( 135, "FF" ); // Process Money money( 123, "FF" ); money += money12FF; // Check CPPUNIT_ASSERT_EQUAL( expectedMoney == money.getAmount() ); // += works CPPUNIT_ASSERT( &money == &(money += money12FF) ); // += returns ref. on 'this'. }
While writing that test case, you ask yourself, what is the result of adding money of currencies. Obviously this is an error and it should be reported, say let throw an exception, say IncompatibleMoneyError
, when the currencies are not equal. We will write another test case for this later. For now let get our testAdd() case working:
Money.h
class Money { public: ... Money &operator +=( const Money &other ) { m_amount += other.m_amount; return *this; } };
Compile, run. Miracle, everything is fine! Just to be sure the test is indeed working, in the above code, change m_amount
+
= to -
=. Build and check that it fails (always be suspicious of test that work the first time: you may have forgotten to add it to the suite for example)! Change the code back so that all the tests are working.
Let's the incompatible money test case before we forget about it... That test case expect an IncompatibleMoneyError
exception to be thrown. CppUnit can test that for us, you need to specify that the test case expect an exception when you add it to the suite:
MoneyTest.h
class MoneyTest : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE( MoneyTest ); CPPUNIT_TEST( testConstructor ); CPPUNIT_TEST( testEqual ); CPPUNIT_TEST( testAdd ); CPPUNIT_TEST_EXCEPTION( testAddThrow, IncompatibleMoneyError ); CPPUNIT_TEST_SUITE_END(); public: ... void testAddThrow(); };
By convention, you ends the name of such tests with 'Throw
', that way, you know that the test expect an exception to be thrown. Let's write our test case:
MoneyTest.cpp
void MoneyTest::testAddThrow() { // Set up const Money money123FF( 123, "FF" ); // Process Money money( 123, "USD" ); money += money123FF; // should throw an exception }
Compile... Ooops, forgot to declare the exception class. Let's do that:
Money.h
#include <string> #include <stdexcept> class IncompatibleMoneyError : public std::runtime_error { public: IncompatibleMoneyError() : runtime_error( "Incompatible moneys" ) { } };
Compile. As expected testAddThrow() fail... Let's fix that:
Money.h
Money &operator +=( const Money &other ) { if ( m_currency != other.m_currency ) throw IncompatibleMoneyError(); m_amount += other.m_amount; return *this; }
Compile. Our test finaly pass!
TODO:
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