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#include <cppunit/config-auto.h>
#include <cppunit/config/CppUnitApi.h>
#include <cppunit/config/SelectDllLoader.h>
Go to the source code of this file.
Defines | |
#define | CPPUNIT_VERSION "1.10.2" |
#define | CPPUNIT_ENABLE_NAKED_ASSERT 0 |
#define | CPPUNIT_ENABLE_CU_TEST_MACROS 0 |
#define | CPPUNIT_COMPILER_LOCATION_FORMAT "%f:%l:" |
#define | CPPUNIT_CONST_CAST(TargetType, pointer) ((TargetType)( pointer )) |
#define | CPPUNIT_STATIC_CAST(TargetType, pointer) ((TargetType)( pointer )) |
#define | CPPUNIT_NS_BEGIN namespace CppUnit { |
#define | CPPUNIT_NS_END } |
#define | CPPUNIT_NS CppUnit |
#define | CPPUNIT_STRINGIZE(symbol) _CPPUNIT_DO_STRINGIZE( symbol ) |
#define | _CPPUNIT_DO_STRINGIZE(symbol) #symbol |
#define | CPPUNIT_JOIN(symbol1, symbol2) _CPPUNIT_DO_JOIN( symbol1, symbol2 ) |
#define | _CPPUNIT_DO_JOIN(symbol1, symbol2) _CPPUNIT_DO_JOIN2( symbol1, symbol2 ) |
#define | _CPPUNIT_DO_JOIN2(symbol1, symbol2) symbol1##symbol2 |
#define | CPPUNIT_MAKE_UNIQUE_NAME(prefix) CPPUNIT_JOIN( prefix, __LINE__ ) |
#define | CPPUNIT_WRAP_COLUMN 79 |
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Joins to symbol after expanding them into string. Use this macro to join two symbols. Example of usage:
The macro defined in the example concatenate a given prefix with the line number to obtain a 'unique' identifier. |
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Adds the line number to the specified string to create a unique identifier.
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Stringize a symbol. Use this macro to convert a preprocessor symbol to a string. Example of usage:
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Defines wrap colunm for CppUnit. Used by CompilerOuputter. |
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